3ds Max (FX) FumeFX Fire
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Here I created the FX logo in 3ds Max and am emitting from an object to make it seem that the logo is on fire.
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Here I created the FX logo in 3ds Max and am emitting from an object to make it seem that the logo is on fire.
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Here is a massive water vortex sim that I created in RealFlow. This is only the particle cloud, no mesh.
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The water sim was created in Realflow and imported into maya. In maya I added the secondary mists. When rendered… I comped the sims in Nuke to create a stylized overall look.