Here I created a wall to smash trough with some secondary particles. I’m using Maya with the DMM pluging and created a couple of particle systems for the secondary effects.
DMM – Creating hole in wall – test
Posted on 11.04.11
Comments Off
Here I created a wall to smash trough with some secondary particles. I’m using Maya with the DMM pluging and created a couple of particle systems for the secondary effects.
Posted on 11.04.11
Comments Off
This Rocket was created in Maya /w cloud particle system. instanced geometry emitting from FX rig that I created.
Posted on 11.04.11
Comments Off
Here is a simulation of stone walls crashing/breaking into one another. This was created in Maya with DMM plugin.
Posted on 11.01.11
Comments Off
Here I created the FX logo in 3ds Max and am emitting from an object to make it seem that the logo is on fire.
Posted on 10.08.11
Comments Off
Here is a massive water vortex sim that I created in RealFlow. This is only the particle cloud, no mesh.
Posted on 10.08.11
Comments Off
The water sim was created in Realflow and imported into maya. In maya I added the secondary mists. When rendered… I comped the sims in Nuke to create a stylized overall look.
Posted on 10.08.11
Comments Off
The fog was created with Maya Fluids and comped together with Nuke
Here is the breakdown how the shot was put together in Nuke
Posted on 07.07.11
Comments Off
Here I created a wall to smash trough with some secondary particles. I’m using Maya with the DMM pluging and created a couple of particle systems for the secondary effects.
This Rocket was created in Maya /w cloud particle system. instanced geometry emitting from FX rig that I created.
Here is a simulation of stone walls crashing/breaking into one another. This was created in Maya with DMM plugin.
Here I created the FX logo in 3ds Max and am emitting from an object to make it seem that the logo is on fire.
Here is a massive water vortex sim that I created in RealFlow. This is only the particle cloud, no mesh.
The water sim was created in Realflow and imported into maya. In maya I added the secondary mists. When rendered… I comped the sims in Nuke to create a stylized overall look.
The fog was created with Maya Fluids and comped together with Nuke
Here is the breakdown how the shot was put together in Nuke