Here I created a wall to smash trough with some secondary particles. I’m using Maya with the DMM pluging and created a couple of particle systems for the secondary effects.

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This Rocket was created in Maya /w cloud particle system. instanced geometry emitting from FX rig that I created.

Rocket Launcher Missile Test

Posted on 11.04.11

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Here is a simulation of stone walls crashing/breaking into one another. This was created in Maya with DMM plugin.

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Here I created the FX logo in 3ds Max and am emitting from an object to make it seem that the logo is on fire.

3ds Max (FX) FumeFX Fire

Posted on 10.08.11

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Here is a massive water vortex sim that I created in RealFlow. This is only the particle cloud, no mesh.

massive water vortex

Posted on 10.08.11

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The water sim was created in Realflow and imported into maya. In maya I added the secondary mists. When rendered… I comped the sims in Nuke to create a stylized overall look.

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The fog was created with Maya Fluids and comped together with Nuke

Here is the breakdown how the shot was put together in Nuke

rain forest fog & breakdown

Posted on 07.07.11

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Here I created a wall to smash trough with some secondary particles. I’m using Maya with the DMM pluging and created a couple of particle systems for the secondary effects.

This Rocket was created in Maya /w cloud particle system. instanced geometry emitting from FX rig that I created.

Here is a simulation of stone walls crashing/breaking into one another. This was created in Maya with DMM plugin.


Here I created the FX logo in 3ds Max and am emitting from an object to make it seem that the logo is on fire.


Here is a massive water vortex sim that I created in RealFlow. This is only the particle cloud, no mesh.

massive water vortex

Posted on 10.08.11

[watch video]


The water sim was created in Realflow and imported into maya. In maya I added the secondary mists. When rendered… I comped the sims in Nuke to create a stylized overall look.

The fog was created with Maya Fluids and comped together with Nuke

Here is the breakdown how the shot was put together in Nuke