Bio

I am a compositing specialist with a strong background in all facets of the visual effects pipeline.  Before beginning my career, I studied animation, modeling, effects, and compositing, and have worked professionally in the industry with a focus on compositing for more than 10 years.  I have always enjoyed designing the final product that is delivered to the client.

Previously, finished work as a 2D Supervisor on Dumbo where I led a team of over 50 compositors.  Our team completed over 1200 shots for this film, working closely with the client’s VFX Supervisor to design the colour workflow. For a difficult sequence involving fire, I designed 2D element solutions for a 3D system that created a more realistic environment within our shots.  Prior to that, I was a 2D Supervisor on Jumanji with a team of 30 compositors.  Using Nuke’s 3D particle system, I designed an energy field for the movie based on the client’s specific requests.  This template allowed us to achieve faster iterations and was distributed to all compositors working on this sequence.

As a lead compositor, I worked closely with other compositors to make sure the quality of work was at the highest level.  I designed a gizmo/template to populate Tokyo’s skyline in Ghost in the Shell.  I helped out for a couple months on Fantastic Beast making sure the quality control of our final images where at the highest level. Working closely with the artist, giving them feedback, and getting shots completed meeting the shows deadline.  For Suicide Squad, I created particle rigs to distribute to the team for multiple effects, allowing us to iterate faster and help support other departments.  For X-Men Apocalypse, I worked closely with the 2D supervisor designing the look of the Cerebro environment.

Beyond the artistic side of compositing, my strengths as a supervisor have continued to grow.  I spent time in India training new compositors, focusing on working with artists to understand the requirements and meet the expectations of the client.  I enjoy helping artists work with their strengths to improve their weaker areas by offering constructive criticism and new techniques to develope their skills.  I have worked closely with both CG supervisors and VFX supervisors to find creative solutions for the problems we encounter on our projects.

I am hoping to find an opportunity to take on a more challenging role and evolve as a leader and an artist.  I look forward to hearing from you soon.

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